Ages 3 and Up
Barbie
(Mattel) -- Whether you love her or hate her today, chances
are, if youre female, you owned several Barbies as a child, and
spent long hours imagining yourself as an adult, through her.
Although the basic way girls play with Barbie remains unchanged,
shes evolved over the past 40 years to keep up with current
trends, activities, and interests. If you object to her femme
fatale demeanor, look for Barbies with more modest,
teen-style bodies or Barbies that make good role models
(such as Womens World Cup Soccer Barbie). Ages 3+.
Blocks (Various Manufacturers) -- Sure, a good set of
wooden blocks is expensive, but educators agree that blocks are
the one toy no child should be without. Think back to the complex
structures you built as a kid, with secret rooms, soaring towers,
and daring bridges... what would childhood have been without those
feats of architectural bravado? Also, blocks stand the test of
time, accommodating your childs interests and abilities from
the toddler years through adulthood. (Wasnt that you who was
late to dinner because you were immersed in building?) Features of
a great block set include smooth, solid wood blocks and enough
pieces and interesting shapes to make nearly any structure
imaginable. Ages 3+.
Chutes and Ladders (Milton Bradley) -- In this game (as
in life, sort of) kids who break the rules slide down long chutes
and kids who behave climb the ladder of success. Whats the
appeal? Its a classic story of good and evil, with an element
of unpredictability thrown in (will you be sent down a chute at
the last minute?) as well as a touch of recognition (kids identify
with the characters, who represent many aspects of childrens
personalities). The game hasnt changed much since it first came
out in 1943, although the look of the kids on the board has been
updated. Ages 4+.
Colorforms (Colorforms) -- Ah, the promise of a
brand-new box of Colorforms -- perfectly clean and shiny and so
wonderfully sticky on the scenic backgrounds, just waiting for you
to create two-dimensional adventures. (What they looked like two
months later was not quite as pretty, but thats another
story....) Colorforms have been around seemingly forever, and come
in more varieties than ever before -- including cartoon
characters, science/nature themes, and basic shapes, so that kids
can create their own scenes from scratch. You can even Make Your
Own Colorforms with a product of the same name by University
Games. Ages 3+.
Dont Break the Ice (Milton Bradley) -- Remember
playing this game again and again, imagining yourself as the
Iceman falling into frigid waters? Although tension is the force
that keeps the 25 ice cubes in place in this game, "Dont
Break the Ice" is actually a tension buster -- especially for
three-year-olds who will greatly enjoy smashing out the cubes in
an excited frenzy (as you may have done once or twice.)
Six-year-olds will more likely take a thoughtful approach,
delicately tapping out only those cubes that will not let the
Iceman fall. Ages 3+.
Flexible Flyer Sled (Flexible Flyer) -- When we were
young, and a snowy hill beckoned, there were no such things as
snow-tubes or other high-tech gizmos with brakes, fancy runners,
and cutting-edge materials. Instead, it was just you, the hill,
and a piece of wood and steel called the Flexible Flyer. (Remember
running with it, and then jumping on it, to get a good start? Or
seeing how many kids you could pile up on top of one? Ouch!)
Flexible Flyers are still beautifully made of wood, with
rust-resistant steel runners and a patented steering bar. Its
not as fast as a snow tube, nor as comfortable on your body, but
theres a lot to be said for its sense of nostalgia, and its
ability to steer around trees. Ages 3+.
GI Joe (Hasbro) -- Do you know what makes a GI Joe the
real McCoy? If youre a real fan, you know that he always has a
scar on his right cheek and a reversed nail on his left thumb (due
to an early production mistake). More than 375 million GI Joe
figures and vehicles have been sold since 1964. Highlights of the
great heros life include the addition of life-like hair (1970)
and a kung-fu grip (1974). (Remember the commercials boasting of
these critical added features?) GI Joe is still a great,
all-purpose action figure, able to handle just about any rescue
mission a boy can dish out. Ages 5+.
Lincoln Logs (Hasbro) -- As a kid, when you wanted to
build a serious structure that could withstand the test of time,
you probably turned to Lincoln Logs because of the way the solid
wood pieces fit together so perfectly. Lincoln Logs are still
around and still made of wood, but now, when you play with your
kids, you can build even more authentic structures -- such as
Forts and Lookouts -- with specially designed pieces and related
figures. Ages 3+.
Along the same lines, Legos (by Lego) are still as great
as ever, but are now available in themed sets (transportation,
Star Wars, etc.) for more realistic fun. Ages 5+.
Lite-Brite (Hasbro) -- With 400 pegs in eight great
colors, Lite-Brite was both a young mosaic-artists dream and a
parents nightmare (all those pieces, all over the floor...).
But still, your parents couldnt deny that Lite-Brite kept you
busy for hours at a time, as you created intricate and beautiful
glow-in-the-dark pictures. Today, like then, you can follow the
instructions to make an image or create your own masterpiece
freehand-style. A 25-watt night-light bulb makes it all shine.
Ages 4+.
Play-Doh (Hasbro) -- What smells like childhood?
Play-Doh, according to a study of people born between 1930 and
1980. As a child, you probably played with Play-Doh straight out
of the can, and also in conjunction with the Play-Doh factory -
that irresistible device that churned out miles of Play-Doh
snakes. (Who can make the longest one without breaking it?) Now
ponder this: If all the Play-Doh made since 1956 was pushed
through the Fun Factory, it would make a snake that would wrap
around the world nearly 300 times. Buy a few cans for the kids,
tell them to keep it off the rug (with which it seems to form an
unbreakable bond), and get busy sculpting. Ages 3+.
View-Master (Fisher-Price) -- Way before television,
videos, and computer games transported kids to far-off worlds,
View-Masters (binocular-shaped toys that held circular reels of
photographic slides) let kids explore many different aspects of
life. Remember the vivid colors as you held the View-Master up to
the sun? View-Master reels encompass all sorts of scenes today,
including sports, nature, history, cartoons and much more. Some of
the most popular reels? The Apollo 11 voyage to the moon, and
images of Mecca. Today, you can get a View-Master that doubles as
binoculars, and also one that projects the slide images onto a
wall. Ages 3+.
Ages 6 and Up
Clue
(Parker Brothers) -- Clue was a great game for a lot of
reasons: It let you show off your smarts (without showing off). It
was never the same game twice, and it gave you a way to get
revenge on your bossy older sister without getting in trouble with
your parents. Later, Clue became a sort of cultural icon, as
people randomly referred to Colonel Mustard in the Conservatory
and knew you would understand what they were talking about. For
these reasons, your kids will likely enjoy the game as much as you
did. Got a younger detective who wants to start sharpening some
deductive reasoning skills? You can now get Clue Junior for kids
ages 5 - 8. Ages 9+.
Easy-Bake Oven (Hasbro) -- Like going to the grocery
store alone for the first time, being able to cook something on
your own as a child felt so grown-up. The Easy-Bake oven was
enormously popular when we were young, selling more than two
million units by the mid-1960s. True to its name and the ads that
promoted it, it was, in fact, easy to turn out delicious (to our
young palates, anyway) cakes, cookies, and brownies, all cooked
with a light bulb. Although the oven now looks more like a
microwave, its still a great toy for any young baker. (And
dont worry if you run out of "official" cake mixes --
regular cake mix works just fine if you mix it up in small
batches.) Ages 8+.
Erector Sets (Erector) -- When a man named A.C. Gilbert
saw railroad workers erecting an electrical system out of steel
girders and rivets in 1914, he was inspired to create the first
Erector set. Since then, kids have been building all sorts of
wonderful machines -- some real, some not. Today, Erector Sets
have been improved so that theyre easier to use than before.
Plus, many sets now come with motors so your young inventor can
make his or her creations move. Ages 8+.
Monopoly (Parker Brothers) -- This classic real-estate
game appeals to a kids most base instincts: to be aggressive,
to gouge poor unfortunates who land on his or her property, and to
retire wealthy. Of course, it also teaches some useful
money-management strategies. Either way, it was a lot of fun to
play back when you were a kid, and it still is (though it seems to
take longer to play than it used to). If you havent played in a
while, youll find the board hasnt changed much, except for
the addition of a new game piece (a bag of money -- very
appropriate). Ages 8+.
Operation (Milton Bradley) -- Prepare the operating
room! The world-famous surgeon is about to begin the painstaking
work of removing a poor patient's funny bone, Adam's apple, and
wrenched ankle. But hold on, Doctor, it's time to pass the scalpel
along to your progeny -- and don't forget to give the novice
surgeon a few tips on keeping the patient healthy and that dreaded
buzzer quiet. Ages 6+.
Ouija (Parker Brothers) -- Back in 1970, a Ouija Board
was a hot commodity -- especially if you were a nine-year-old girl
having a sleepover. At the party, sometime after levitating a
friend with two fingers, but before telling scary stories, you
consulted the Ouija Board about your romantic prospects, career
aspirations, and any other topic whose uncertain future addled
your brain. (Squealing at the results was required.) In case you
forgot, the Ouija works simply enough: Two people gently rest
their fingers on the message indicator, ask it a question, and
then watch as it magically spells out the answer. Think the power
of suggestion could have anything to do with it? Naaah! Ages 8+.
Scrabble (Milton Bradley) -- Remember the feeling of
sitting down with your Mom or Dad for a leisurely game of Scrabble
on a rainy Sunday afternoon? The wooden tiles felt good in your
hand, and made a satisfying clink as you rearranged them on the
wooden holder. Best of all, you got Mom or Dad all to yourself for
at least an hour -- during which time some important conversations
often emerged along with the crossword puzzle. Today, the game
hasn't changed at all -- and neither has the quality time it
offers your kids. So, brush up on those Q-with-No-U words, and get
playing. Ages 8+.
Slinky (James Industries) - Remember the Slinky jingle'.
(It's Slinky! It's Slinky! For fun it's a wonderful toy!) For 56
years, Slinky has been amazing kids with its ability to walk down
stairs, shoot out of your hand, and make that distinctive Slinky
sound. (Unfortunately, it's still also capable of twisting itself
up into impossible knots.) Of course, today's Slinky comes in
plastic versions, mini-versions, rainbow versions and more, but
its classic appeal still endures. Ages 6+.
Sting-Ray Bicycle (Schwinn) -- In the 1960s, the
Sting-Ray was the ultimate in cool when it came to bikes. Remember
the banana seats (that could easily handle two riders) and
U-shaped handle bars (that practically begged for plastic
streamers)? You attached a few playing cards to the spokes with
clothespins for cool clicking noises, and away you went, bursting
with independence. Well, the Sting-Ray -- and all it represents --
is back. Even if you don't buy one for your kid, sit on one
yourself and take a little ride down memory lane. Ages 8+.
Twister (Milton Bradley) -- Back in 1966, you may have
been too young to care that Johnny Carson tangled on a Twister mat
with Eva Gabor on The Tonight Show, but you were probably
old enough to enjoy this test of flexibility, balance, and pure
silliness. (Perhaps it also served as your first introduction to
getting close to a member of the opposite sex once you emerged out
of the "cootie" phase.) Twister also has a more serious
side: More than 4,000 colleges and high schools have used it
either as a fund-raiser or as an activity at drug-and-alcohol-free
parties. Ages 6+.